

Most rooms were quite literally completely red by the time I had finished them, and the amount of blood and body chunks flying around was hilarious, but it also added weight to the new and improved weapons on display. The first thing I did when I booted up Brutal Doom 64 was crank the gore option up to “comical,” and that turned out to be a very apt description.
#Brutal doom 64 wad mod
There have also been some new enemies added into the roster like the fire elementals that have now become standard fare in the Doom modding community, as well as a floating demon that spews out lost souls steadily and a big group of them explode out of its corpse as well.īrutal Doom 64 also has the Ketchup gore mod baked into it, which gives me a perfect opportunity to talk about that. The updated enemies all look more or less the same as their regular Doom and Doom II counterparts, but the visual overhaul keeps things fresh and interesting to look at. This also may be my favorite iteration of the chaingun in any Doom mod, as the cranked up sound and fire rate let you spray bullets around and turn entire rooms of enemies into faux 3d intestine sprites, laughing all the way. The entire screen shakes and enemies explode into a fine red paste when you let loose a blast from your double-barreled boomstick. The super shotgun and chaingun are also much more satisfying now. The actual damage hasn’t changed, but the bigger, meaner sound mixed with the cranked up gore of the brutal mod means headshotting imps has never been so fun. The old 9mm Berretta pistol has been swapped out for the big bad. They all have a new look, sound, and a few minor tweaks here and there. The old Doom weapons have been altered as well.
